fix rendering
This commit is contained in:
@@ -41,7 +41,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.297908, 0)
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="Neck"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.144889, 0)
|
||||
cull_mask = 1048574
|
||||
|
||||
[node name="HeadBoneAttachment3D" type="BoneAttachment3D" parent="Neck"]
|
||||
transform = Transform3D(0.999974, -0.00719406, 8.09973e-08, 0.00719406, 0.999974, -1.33776e-07, -8.00328e-08, 1.34355e-07, 1, 0.00301405, -0.0458933, 0.00284567)
|
||||
|
||||
@@ -45,7 +45,7 @@ func _ready():
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
#$Mesh.hide() # commented out; we want self-body view
|
||||
$Label3D.hide()
|
||||
head.hide()
|
||||
head.find_child("Head").hide()
|
||||
|
||||
|
||||
func set_player_name(peer_id: String, player_name: String):
|
||||
|
||||
Reference in New Issue
Block a user