fix rendering
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@@ -41,7 +41,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.297908, 0)
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[node name="Camera3D" type="Camera3D" parent="Neck"]
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[node name="Camera3D" type="Camera3D" parent="Neck"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.144889, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.144889, 0)
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cull_mask = 1048574
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[node name="HeadBoneAttachment3D" type="BoneAttachment3D" parent="Neck"]
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[node name="HeadBoneAttachment3D" type="BoneAttachment3D" parent="Neck"]
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transform = Transform3D(0.999974, -0.00719406, 8.09973e-08, 0.00719406, 0.999974, -1.33776e-07, -8.00328e-08, 1.34355e-07, 1, 0.00301405, -0.0458933, 0.00284567)
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transform = Transform3D(0.999974, -0.00719406, 8.09973e-08, 0.00719406, 0.999974, -1.33776e-07, -8.00328e-08, 1.34355e-07, 1, 0.00301405, -0.0458933, 0.00284567)
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@@ -45,7 +45,7 @@ func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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#$Mesh.hide() # commented out; we want self-body view
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#$Mesh.hide() # commented out; we want self-body view
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$Label3D.hide()
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$Label3D.hide()
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head.hide()
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head.find_child("Head").hide()
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func set_player_name(peer_id: String, player_name: String):
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func set_player_name(peer_id: String, player_name: String):
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