CogwheelUnity/Cogwheel/Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.State/Units/SetStateGraph.cs
Spudnut2000 86e8b2168c Init
2024-10-01 23:23:13 -05:00

20 lines
624 B
C#

using JetBrains.Annotations;
namespace Unity.VisualScripting
{
/// <summary>
/// Set a StateGraphAsset to a StateMachine
/// </summary>
[TypeIcon(typeof(StateGraph))]
public class SetStateGraph : SetGraph<StateGraph, StateGraphAsset, StateMachine>
{
/// <summary>
/// The type of object that handles the graph.
/// </summary>
[Serialize, Inspectable, UnitHeaderInspectable, UsedImplicitly]
public StateGraphContainerType containerType { get; set; }
protected override bool isGameObject => containerType == StateGraphContainerType.GameObject;
}
}