YMFS/core/levels/run_down_building.tscn

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[gd_scene load_steps=5 format=3 uid="uid://5ht1wfq36328"]
[ext_resource type="PackedScene" uid="uid://bsbckpn0bymwl" path="res://assets/models/level_building/scene.gltf" id="2_orjp2"]
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_6xxch"]
[sub_resource type="PlaneMesh" id="PlaneMesh_qporw"]
size = Vector2(500, 500)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wl7tr"]
albedo_color = Color(0.240374, 0.221831, 0.221831, 1)
metallic_specular = 0.0
[node name="RunDownBuilding" type="Node3D"]
[node name="Ground" type="StaticBody3D" parent="." groups=["ResetSurface"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 100)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("WorldBoundaryShape3D_6xxch")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
mesh = SubResource("PlaneMesh_qporw")
surface_material_override/0 = SubResource("StandardMaterial3D_wl7tr")
[node name="Sketchfab_Scene" parent="." instance=ExtResource("2_orjp2")]
transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, -12.243, 100)