[gd_scene load_steps=5 format=3 uid="uid://5ht1wfq36328"] [ext_resource type="PackedScene" uid="uid://bsbckpn0bymwl" path="res://assets/models/level_building/scene.gltf" id="2_orjp2"] [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_6xxch"] [sub_resource type="PlaneMesh" id="PlaneMesh_qporw"] size = Vector2(500, 500) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wl7tr"] albedo_color = Color(0.240374, 0.221831, 0.221831, 1) metallic_specular = 0.0 [node name="RunDownBuilding" type="Node3D"] [node name="Ground" type="StaticBody3D" parent="." groups=["ResetSurface"]] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 100) [node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"] shape = SubResource("WorldBoundaryShape3D_6xxch") [node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"] mesh = SubResource("PlaneMesh_qporw") surface_material_override/0 = SubResource("StandardMaterial3D_wl7tr") [node name="Sketchfab_Scene" parent="." instance=ExtResource("2_orjp2")] transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, -12.243, 100)