odin-raylib-game/game/player.odin
2025-02-24 21:04:17 -06:00

40 lines
736 B
Odin

package game
import rl "vendor:raylib"
import "core:fmt"
Player :: struct {
position : rl.Vector2,
}
handle_player_input :: proc(p : ^Player) {
if rl.IsKeyPressed(.RIGHT) {
p.position.x += CELL_SIZE
}
if rl.IsKeyPressed(.LEFT) {
p.position.x -= CELL_SIZE
}
if rl.IsKeyPressed(.UP) {
p.position.y -= CELL_SIZE
}
if rl.IsKeyPressed(.DOWN) {
p.position.y += CELL_SIZE
}
}
get_player_grid_position :: proc(player:^Player) -> rl.Vector2 {
grid_pos_x := player.position.x / CELL_SIZE
grid_pos_y := player.position.y / CELL_SIZE
return {grid_pos_x, grid_pos_y}
}
draw_player :: proc(player:^Player) {
draw_tile({27,0}, player.position, rl.WHITE)
}