package game import rl "vendor:raylib" import "core:fmt" Player :: struct { position : rl.Vector2, } handle_player_input :: proc(p : ^Player) { if rl.IsKeyPressed(.RIGHT) { p.position.x += CELL_SIZE } if rl.IsKeyPressed(.LEFT) { p.position.x -= CELL_SIZE } if rl.IsKeyPressed(.UP) { p.position.y -= CELL_SIZE } if rl.IsKeyPressed(.DOWN) { p.position.y += CELL_SIZE } } get_player_grid_position :: proc(player:^Player) -> rl.Vector2 { grid_pos_x := player.position.x / CELL_SIZE grid_pos_y := player.position.y / CELL_SIZE return {grid_pos_x, grid_pos_y} } draw_player :: proc(player:^Player) { draw_tile({27,0}, player.position, rl.WHITE) }