odin-raylib-game/game/tiles.odin

24 lines
419 B
Odin

package game
import rl "vendor:raylib"
import "core:math/rand"
tree_tile := Tile {
type = .WALL,
tilemap_pos = {0,1},
color = rl.DARKGREEN
}
place_random_trees :: proc(w:^World) {
for x in 0..< len(w.grid) {
for y in 0..< len(w.grid) {
chance := rand.int_max(100)
if chance <= 5 {
w.grid[x][y] = tree_tile
}
}
}
}