package game import rl "vendor:raylib" import "core:math/rand" tree_tile := Tile { type = .WALL, tilemap_pos = {0,1}, color = rl.DARKGREEN } place_random_trees :: proc(w:^World) { for x in 0..< len(w.grid) { for y in 0..< len(w.grid) { chance := rand.int_max(100) if chance <= 5 { w.grid[x][y] = tree_tile } } } }