Commit Graph

17 Commits

Author SHA1 Message Date
2d79747a82 Tweaked terrain values for bigger biomes and more tile variation
Still need to figure out how to get more dead bushes tho.....
2025-03-02 13:52:01 -06:00
bd2130dfa0 Fixed a lot of bad math causing issues in negative chunks 2025-03-02 13:33:43 -06:00
cc339b9389 fewer deserts 2025-03-01 23:10:22 -06:00
2be653504a I may have used ai for some of the proc gen.. 2025-03-01 22:52:34 -06:00
8c0601c7aa Basic proc gen with hash noise 2025-03-01 15:19:53 -06:00
22f50d04e7 Handling interactions 2025-03-01 12:46:04 -06:00
0d25cbb38a Prepping for merge 2025-02-28 08:37:11 -06:00
07768ddf9b Removing some log statements 2025-02-27 23:09:43 -06:00
5135ec1868 Dynamically load/unload chunks around player 2025-02-27 19:02:35 -06:00
f9ea78d62e Cleanup 2025-02-27 13:51:11 -06:00
cddba06c25 Saving and loading chunks actually works now 2025-02-27 13:14:29 -06:00
c6c8864d67 Making leaps to better data serialization 2025-02-26 23:21:08 -06:00
f7a409f565 why are the tiles still 24bytes... 2025-02-26 18:06:51 -06:00
22f9af5417 Beginning interaction stuff 2025-02-26 09:34:26 -06:00
3914d6c1a7 Collision detection, better camera stuff, random trees, etc 2025-02-25 23:26:32 -06:00
88a795264c camera, memory stuff, and random trees 2025-02-24 22:53:51 -06:00
6bd1c44fc8 Init 2025-02-24 21:04:17 -06:00