SessionZeroWasm/5e_template.szf

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!type: character_template
!schema: 1.0.0
[Metadata]
Name (text) = D&D 5e Character Sheet
Version (text) = 1.0.0
GUID (text) = 5e0c7a12-d4b9-4f3e-9c87-a1b2c3d4e5f6
Description (text-field) = A comprehensive character sheet template for Dungeons & Dragons 5th Edition, covering core stats, skills, combat, and general information.
Author (text) = AI Assistant
GameSystem (text) = Dungeons & Dragons 5th Edition
[Required Datasets]
DnD5eRaces (dataset-reference) = D&D 5e Races|e1a2b3c4-d5e6-7f8a-9b0c-1d2e3f4a5b6c|1.0.0
DnD5eClasses (dataset-reference) = D&D 5e Classes|f1e2d3c4-b5a6-7980-1234-56789abcdef0|1.0.0
DnD5eSpells (dataset-reference) = D&D 5e Spells|a1b2c3d4-e5f6-7890-1234-567890abcdef|1.0.0
DnD5eEquipment (dataset-reference) = D&D 5e Equipment|b1c2d3e4-f5a6-7890-1234-567890fedcba|1.0.0
[Section: Character Information]
CharacterName (text) =
PlayerName (text) =
Race (dataset-reference) = DnD5eRaces
Class (dataset-reference) = DnD5eClasses
Level (number) = 1
Background (text) =
Alignment (text) =
ExperiencePoints (number) = 0
ProficiencyBonus (calculated) = 2 + floor((Level - 1) / 4)
[Section: Ability Scores]
Strength (number) = 10
Dexterity (number) = 10
Constitution (number) = 10
Intelligence (number) = 10
Wisdom (number) = 10
Charisma (number) = 10
[Section.Ability Scores.Modifiers]
StrengthMod (calculated) = floor((Strength - 10) / 2)
DexterityMod (calculated) = floor((Dexterity - 10) / 2)
ConstitutionMod (calculated) = floor((Constitution - 10) / 2)
IntelligenceMod (calculated) = floor((Intelligence - 10) / 2)
WisdomMod (calculated) = floor((Wisdom - 10) / 2)
CharismaMod (calculated) = floor((Charisma - 10) / 2)
[Section: Saving Throws]
StrengthSave (number) = 0
DexteritySave (number) = 0
ConstitutionSave (number) = 0
IntelligenceSave (number) = 0
WisdomSave (number) = 0
CharismaSave (number) = 0
[Section: Skills]
Acrobatics (number) = 0
AnimalHandling (number) = 0
Arcana (number) = 0
Athletics (number) = 0
Deception (number) = 0
History (number) = 0
Insight (number) = 0
Intimidation (number) = 0
Investigation (number) = 0
Medicine (number) = 0
Nature (number) = 0
Perception (number) = 0
Performance (number) = 0
Persuasion (number) = 0
Religion (number) = 0
SleightOfHand (number) = 0
Stealth (number) = 0
Survival (number) = 0
[Section: Combat]
ArmorClass (number) = 0
Initiative (calculated) = DexterityMod
Speed (number) = 30
HitPointsMax (number) = 0
HitPointsCurrent (number) = 0
TemporaryHitPoints (number) = 0
HitDice (text) =
DeathSavesSuccess (number) = 0
DeathSavesFailure (number) = 0
[Section: Senses]
PassivePerception (calculated) = 10 + Perception
Darkvision (text) =
[Section: Feats & Traits]
Feats (text-field) =
RacialTraits (text-field) =
ClassFeatures (text-field) =
OtherProficienciesAndLanguages (text-field) =
[Section: Equipment]
CopperPieces (number) = 0
SilverPieces (number) = 0
ElectrumPieces (number) = 0
GoldPieces (number) = 0
PlatinumPieces (number) = 0
Inventory (text-field) =
[Section: Spellcasting]
SpellcastingAbility (text) =
SpellSaveDC (number) = 0
SpellAttackBonus (number) = 0
[Section.Spellcasting.Cantrips]
Cantrips (dataset-type-multiple) = DnD5eSpells
[Section.Spellcasting.Level1Spells]
Level1SlotsTotal (number) = 0
Level1SlotsUsed (number) = 0
Level1Spells (dataset-type-multiple) = DnD5eSpells
[Section.Spellcasting.Level2Spells]
Level2SlotsTotal (number) = 0
Level2SlotsUsed (number) = 0
Level2Spells (dataset-type-multiple) = DnD5eSpells
[Section.Spellcasting.Level3Spells]
Level3SlotsTotal (number) = 0
Level3SlotsUsed (number) = 0
Level3Spells (dataset-type-multiple) = DnD5eSpells
[Section: Character Details]
PersonalityTraits (text-field) =
Ideals (text-field) =
Bonds (text-field) =
Flaws (text-field) =
Backstory (text-field) =
AlliesAndOrganizations (text-field) =
AdditionalNotes (text-field) =