!type: character_template !schema: 1.0.0 [Metadata] Name (text) = D&D 5e Character Sheet Version (text) = 1.0.0 GUID (text) = 5e0c7a12-d4b9-4f3e-9c87-a1b2c3d4e5f6 Description (text-field) = A comprehensive character sheet template for Dungeons & Dragons 5th Edition, covering core stats, skills, combat, and general information. Author (text) = AI Assistant GameSystem (text) = Dungeons & Dragons 5th Edition [Required Datasets] DnD5eRaces (dataset-reference) = D&D 5e Races|e1a2b3c4-d5e6-7f8a-9b0c-1d2e3f4a5b6c|1.0.0 DnD5eClasses (dataset-reference) = D&D 5e Classes|f1e2d3c4-b5a6-7980-1234-56789abcdef0|1.0.0 DnD5eSpells (dataset-reference) = D&D 5e Spells|a1b2c3d4-e5f6-7890-1234-567890abcdef|1.0.0 DnD5eEquipment (dataset-reference) = D&D 5e Equipment|b1c2d3e4-f5a6-7890-1234-567890fedcba|1.0.0 [Section: Character Information] CharacterName (text) = PlayerName (text) = Race (dataset-reference) = DnD5eRaces Class (dataset-reference) = DnD5eClasses Level (number) = 1 Background (text) = Alignment (text) = ExperiencePoints (number) = 0 ProficiencyBonus (calculated) = 2 + floor((Level - 1) / 4) [Section: Ability Scores] Strength (number) = 10 Dexterity (number) = 10 Constitution (number) = 10 Intelligence (number) = 10 Wisdom (number) = 10 Charisma (number) = 10 [Section.Ability Scores.Modifiers] StrengthMod (calculated) = floor((Strength - 10) / 2) DexterityMod (calculated) = floor((Dexterity - 10) / 2) ConstitutionMod (calculated) = floor((Constitution - 10) / 2) IntelligenceMod (calculated) = floor((Intelligence - 10) / 2) WisdomMod (calculated) = floor((Wisdom - 10) / 2) CharismaMod (calculated) = floor((Charisma - 10) / 2) [Section: Saving Throws] StrengthSave (number) = 0 DexteritySave (number) = 0 ConstitutionSave (number) = 0 IntelligenceSave (number) = 0 WisdomSave (number) = 0 CharismaSave (number) = 0 [Section: Skills] Acrobatics (number) = 0 AnimalHandling (number) = 0 Arcana (number) = 0 Athletics (number) = 0 Deception (number) = 0 History (number) = 0 Insight (number) = 0 Intimidation (number) = 0 Investigation (number) = 0 Medicine (number) = 0 Nature (number) = 0 Perception (number) = 0 Performance (number) = 0 Persuasion (number) = 0 Religion (number) = 0 SleightOfHand (number) = 0 Stealth (number) = 0 Survival (number) = 0 [Section: Combat] ArmorClass (number) = 0 Initiative (calculated) = DexterityMod Speed (number) = 30 HitPointsMax (number) = 0 HitPointsCurrent (number) = 0 TemporaryHitPoints (number) = 0 HitDice (text) = DeathSavesSuccess (number) = 0 DeathSavesFailure (number) = 0 [Section: Senses] PassivePerception (calculated) = 10 + Perception Darkvision (text) = [Section: Feats & Traits] Feats (text-field) = RacialTraits (text-field) = ClassFeatures (text-field) = OtherProficienciesAndLanguages (text-field) = [Section: Equipment] CopperPieces (number) = 0 SilverPieces (number) = 0 ElectrumPieces (number) = 0 GoldPieces (number) = 0 PlatinumPieces (number) = 0 Inventory (text-field) = [Section: Spellcasting] SpellcastingAbility (text) = SpellSaveDC (number) = 0 SpellAttackBonus (number) = 0 [Section.Spellcasting.Cantrips] Cantrips (dataset-type-multiple) = DnD5eSpells [Section.Spellcasting.Level1Spells] Level1SlotsTotal (number) = 0 Level1SlotsUsed (number) = 0 Level1Spells (dataset-type-multiple) = DnD5eSpells [Section.Spellcasting.Level2Spells] Level2SlotsTotal (number) = 0 Level2SlotsUsed (number) = 0 Level2Spells (dataset-type-multiple) = DnD5eSpells [Section.Spellcasting.Level3Spells] Level3SlotsTotal (number) = 0 Level3SlotsUsed (number) = 0 Level3Spells (dataset-type-multiple) = DnD5eSpells [Section: Character Details] PersonalityTraits (text-field) = Ideals (text-field) = Bonds (text-field) = Flaws (text-field) = Backstory (text-field) = AlliesAndOrganizations (text-field) = AdditionalNotes (text-field) =