44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using System.Reflection;
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using Godot;
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using ADEPT.Core;
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using ADEPT.Core.Cogwheel;
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using Cogwheel;
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namespace ADEPT.Core;
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public partial class Main : Node
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{
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private static CommandsManager _commandsManager;
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private static GodotCogwheelConsole _cogwheelConsole;
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public CanvasLayer MainCanvas { get; private set; }
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public override void _Ready()
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{
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MainCanvas = GetNode<CanvasLayer>("MainCanvas");
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ADEPT.Initialize(this);
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_commandsManager = new CommandsManager();
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_cogwheelConsole = MainCanvas.GetNode<GodotCogwheelConsole>("CogwheelConsole");
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if (_cogwheelConsole is null) throw new System.Exception("CogwheelConsole not found in MainNode.");
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_commandsManager.AddAssembly(Assembly.GetExecutingAssembly());
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_commandsManager.AddAssembly(Assembly.GetAssembly(typeof(CommandsManager)));
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COGWHEEL.Initialize(_commandsManager, _cogwheelConsole);
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COGWHEEL.RegisterObject(this);
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_cogwheelConsole.LogInfo("COGWHEEL " + " initialized.");
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_cogwheelConsole.LogInfo("ADEPT " + ADEPT.Constants.Version + " initialized.");
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_cogwheelConsole.LogInfo("Type 'list' for a list of commands.");
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}
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[Command(Name = "test", Description = "Test command.")]
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private void Test()
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{
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COGWHEEL.LogWarning("Testing!\nTesting!\nTesting!");
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}
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} |