[gd_scene load_steps=6 format=3 uid="uid://5ht1wfq36328"] [ext_resource type="Shader" uid="uid://c66rr4lq10okt" path="res://core/resources/shaders/ground_repetition.tres" id="1_ggga8"] [ext_resource type="PackedScene" uid="uid://bsbckpn0bymwl" path="res://assets/models/level_building/scene.gltf" id="2_orjp2"] [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_6xxch"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_qof1c"] render_priority = 0 shader = ExtResource("1_ggga8") [sub_resource type="PlaneMesh" id="PlaneMesh_1obgk"] material = SubResource("ShaderMaterial_qof1c") size = Vector2(200, 200) [node name="RunDownBuilding" type="Node3D"] [node name="Ground" type="StaticBody3D" parent="." groups=["Ground"]] [node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"] shape = SubResource("WorldBoundaryShape3D_6xxch") [node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"] mesh = SubResource("PlaneMesh_1obgk") [node name="Sketchfab_Scene" parent="." instance=ExtResource("2_orjp2")] transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, -4.57199, 0)