extends Control @export var resume_button: Button @export var quit_button: Button func _ready(): resume_button.pressed.connect(_on_resume_button_pressed) quit_button.pressed.connect(_on_quit_button_pressed) self.visibility_changed.connect(_on_visibility_changed) func _on_resume_button_pressed(): hide() _toggle_pause_state(false) func _on_quit_button_pressed(): get_tree().quit() func _input(event: InputEvent) -> void: if Input.is_action_just_pressed("start") and !GameManager.is_paused and GameManager.game_started: _toggle_pause_state(true) elif Input.is_action_just_pressed("start") and GameManager.is_paused: _toggle_pause_state(false) func _toggle_pause_state(state: bool): get_tree().paused = state GameManager.is_paused = state visible = state func _on_visibility_changed() -> void: if visible: resume_button.grab_focus()