extends Node3D @export var camera_array: Array[Camera3D] = [] @export var current_camera: int = 0 func _process(delta): if camera_array.size() != 0 and Input.is_action_just_released("change_camera_view"): current_camera += 1 if current_camera <= camera_array.size() - 1: camera_array[current_camera].make_current() else: current_camera = 0 camera_array[current_camera].make_current() print(current_camera)