# RmlUi + Raylib This project aims to create a fully featured Raylib backend and renderer for Rmlui projects. I originally began creating this for a Game Jam project where I got the basic rendering implemented, but realized it would be nice to have as a seperate project to flesh out the rest of the features. ## Roadmap *Rendering features (from the RmlUi render interfface documentation https://mikke89.github.io/RmlUiDoc/pages/cpp_manual/interfaces/render.html#feature-table):* - [x] Basic rendering - [ ] Clip Mask - [ ] Transforms - [ ] Layers - [ ] Render textures - [ ] Mask images - [ ] Filters - [ ] Shaders *Backend features:* - [x] Input handling