import sys import os import subprocess # Compiles all .frag and .vert files in this directory to SPIR-V binary C character arrays. Requires 'glslc' installed and available system-wide. out_file = "ShadersCompiledSPV.h" current_dir = os.path.dirname(os.path.realpath(__file__)); temp_spirv_path = os.path.join(current_dir, ".temp.spv") out_path = os.path.join(current_dir, out_file) with open(out_path,'w') as result_file: result_file.write('// RmlUi SPIR-V Vulkan shaders compiled using command: \'python compile_shaders.py\'. Do not edit manually.\n\n#include \n') for file in os.listdir(current_dir): if file.endswith(".vert") or file.endswith(".frag"): shader_path = os.path.join(current_dir, file) variable_name = os.path.splitext(file)[0] print("Compiling '{}' to SPIR-V using glslc.".format(file)) subprocess.run(["glslc", shader_path, "-o", temp_spirv_path], check = True) print("Success, writing output to variable '{}' in {}".format(variable_name, out_file)) i = 0 result_file.write('\nalignas(uint32_t) static const unsigned char {}[] = {{'.format(variable_name)) for b in open(temp_spirv_path, 'rb').read(): if i % 20 == 0: result_file.write('\n\t') result_file.write('0x%02X,' % b) i += 1 result_file.write('\n};\n') os.remove(temp_spirv_path)