package main import "core:fmt" import "core:strings" import "vendor:raylib" player: Player main :: proc() { fmt.println("Brackey's Game Jam 2026 :) ") config_flags: raylib.ConfigFlags = {.WINDOW_RESIZABLE} raylib.SetConfigFlags(config_flags) raylib.InitWindow(1920, 1080, "Game") raylib.SetTargetFPS(60) init_world() player = { position = {0, 0}, camera = { zoom = 4, offset = {f32(raylib.GetScreenWidth()) / 2, f32(raylib.GetScreenHeight()) / 2}, target = {player.position.x + (32 / 2), player.position.y + (32 / 2)}, }, sprite = load_sprite(PLAYER_SPRITE_PATH, PLAYER_WIDTH, PLAYER_HEIGHT), } for (!raylib.WindowShouldClose()) { delta := raylib.GetFrameTime() raylib.BeginDrawing() raylib.ClearBackground(raylib.BLACK) raylib.BeginMode2D(player.camera) raylib.DrawText("Ur mom", 100, 100, 50, raylib.BLACK) draw() raylib.EndMode2D() raylib.DrawFPS(20, 20) draw_player_grid_debug() raylib.EndDrawing() update(delta) } raylib.CloseWindow() } @(private = "file") update :: proc(delta: f32) { update_world(delta) update_player(&player, delta) } @(private = "file") draw :: proc() { draw_world() draw_player(&player) } draw_player_grid_debug :: proc() { gx, gy := player_pos_to_grid_pos() tile := get_tile(&interactables_layer_grid, gx, gy) type := tile.type s := fmt.tprintf("Player Grid Pos: (%d, %d) | Tile: %v", gx, gy, type) cs := strings.clone_to_cstring(s, context.temp_allocator) raylib.DrawText(cs, 20, 40, 20, raylib.GREEN) }