[gd_scene load_steps=3 format=3 uid="uid://cirsv2n2ym87b"] [sub_resource type="GDScript" id="GDScript_0a8if"] script/source = "extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): GameConsole.register_command(Command.new(\"test\", test_command, [\"my_arg\"], \"I am a test command\")) func test_command(args:Dictionary): GameConsole.log_debug(args[\"my_arg\"]) " [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_j23v7"] [node name="TestScene" type="Node2D"] script = SubResource("GDScript_0a8if") [node name="Ps1Haggrid_png" type="Sprite2D" parent="."] position = Vector2(613, 316) texture = SubResource("CompressedTexture2D_j23v7")