@tool extends EditorPlugin func _enter_tree() -> void: add_autoload_singleton("NetworkManager","res://addons/godot_steam_sync/Network/RadomeSteamSync/NetworkManager.gd") add_autoload_singleton("P2P","res://addons/godot_steam_sync/Network/RadomeSteamSync/P2P.gd") # add_autoload_singleton("Command","res://addons/godot_steam_sync/Network/RadomeSteamSync/SyncNode/CommandSync.gd") #add_autoload_singleton("SceneManager","res://addons/godot_steam_sync/SceneChanger/SceneManager.gd") func _exit_tree() -> void: remove_autoload_singleton("NetworkManager") remove_autoload_singleton("P2P") # remove_autoload_singleton("Command") #remove_autoload_singleton("SceneManager")