extends Control @onready var online_text = $OnlineLbl func _ready(): if NetworkManager.IS_ONLINE: online_text.text = "online" else: online_text.text = "offline" func _on_play_btn_pressed(): get_tree().change_scene_to_file("res://addons/godot_steam_sync/Lobby/lobby_menu.tscn") func _on_exit_btn_pressed(): get_tree().quit()