From e2a6d529b6e053278d5c98ee429a7f88c3ab4d91 Mon Sep 17 00:00:00 2001 From: Gary Steven K Date: Mon, 16 Dec 2024 22:01:44 -0500 Subject: [PATCH] fix player camera stuck when pliloting --- assets/core/player-controller/scripts/player.gd | 1 - 1 file changed, 1 deletion(-) diff --git a/assets/core/player-controller/scripts/player.gd b/assets/core/player-controller/scripts/player.gd index 71f6ef9..e156edd 100644 --- a/assets/core/player-controller/scripts/player.gd +++ b/assets/core/player-controller/scripts/player.gd @@ -71,7 +71,6 @@ func _input(event): func _physics_process(delta: float) -> void: if !is_network_authority: return if is_piloting and current_ship != null: - global_rotation.y = current_ship.global_rotation.y velocity = Vector3.ZERO + _gravity(delta) else: velocity = walk(delta) + _gravity(delta) + _jump(delta)