diff --git a/addons/godotsteam/win64/~libgodotsteam.windows.template_debug.x86_64.dll b/addons/godotsteam/win64/~libgodotsteam.windows.template_debug.x86_64.dll new file mode 100644 index 0000000..c80cff6 Binary files /dev/null and b/addons/godotsteam/win64/~libgodotsteam.windows.template_debug.x86_64.dll differ diff --git a/assets/core/player-controller/scripts/player.gd b/assets/core/player-controller/scripts/player.gd index 002bebd..78dbba9 100644 --- a/assets/core/player-controller/scripts/player.gd +++ b/assets/core/player-controller/scripts/player.gd @@ -20,6 +20,8 @@ var steam_id: int = 0 @export var player_avatar_face: Sprite3D @export var body: MeshInstance3D @export var head: MeshInstance3D +@export var player_hud: CanvasLayer + var jumping: bool = false var is_using_joystick: bool = false @@ -54,6 +56,8 @@ func _ready() -> void: head.hide() player_avatar_face.hide() Input.mouse_mode = Input.MOUSE_MODE_CAPTURED + else: + player_hud.hide() func _input(event): diff --git a/godot-jolt/windows/~godot-jolt_windows-x64_editor.dll b/godot-jolt/windows/~godot-jolt_windows-x64_editor.dll new file mode 100644 index 0000000..c05d288 Binary files /dev/null and b/godot-jolt/windows/~godot-jolt_windows-x64_editor.dll differ