From be7898a555c7eb8ddcc8678f452b480acbd94f15 Mon Sep 17 00:00:00 2001 From: Chris Bell Date: Tue, 17 Dec 2024 21:20:04 -0600 Subject: [PATCH] Connected the button --- assets/core/networking/scripts/lobby.gd | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/assets/core/networking/scripts/lobby.gd b/assets/core/networking/scripts/lobby.gd index 164d9c7..04961de 100644 --- a/assets/core/networking/scripts/lobby.gd +++ b/assets/core/networking/scripts/lobby.gd @@ -15,13 +15,14 @@ func _ready() -> void: host_button.pressed.connect(_on_host) leave_button.pressed.connect(_on_leave) start_button.pressed.connect(_on_start) + show_lobbies_button.pressed.connect(_on_show_lobbies) NetworkManager.lobby_created.connect(_on_lobby_created) NetworkManager.lobby_joined.connect(_on_lobby_joined) NetworkManager.user_joined_lobby.connect(_on_user_joined_lobby) NetworkManager.user_left_lobby.connect(_on_user_left_lobby) NetworkManager.on_game_started.connect(_on_game_started) - NetworkManager.lobbies_received.connect(_on_lobbies_received) + NetworkManager.on_lobbies_received.connect(_on_lobbies_received) GameConsole.register_command(Command.new("update", update_ui, [], "Updates the lobby UI")) @@ -36,11 +37,11 @@ func _on_leave(): func _on_show_lobbies(): + lobby_list_box.visible = true NetworkManager.get_lobbies() func _on_lobbies_received(these_lobbies: Array): - lobby_list_box.visible = true for this_lobby in these_lobbies: # Pull lobby data from Steam, these are specific to our example var lobby_name: String = Steam.getLobbyData(this_lobby, "name")