diff --git a/addons/godotsteam/win64/~libgodotsteam.windows.template_debug.x86_64.dll b/addons/godotsteam/win64/~libgodotsteam.windows.template_debug.x86_64.dll deleted file mode 100644 index c80cff6..0000000 Binary files a/addons/godotsteam/win64/~libgodotsteam.windows.template_debug.x86_64.dll and /dev/null differ diff --git a/assets/core/player-controller/scenes/player.tscn b/assets/core/player-controller/scenes/player.tscn new file mode 100644 index 0000000..e62923c --- /dev/null +++ b/assets/core/player-controller/scenes/player.tscn @@ -0,0 +1,18 @@ +[gd_scene load_steps=4 format=3 uid="uid://c6w0ivy4hetrl"] + +[ext_resource type="Script" path="res://assets/core/player-controller/scripts/player.gd" id="1_bv7t4"] + +[sub_resource type="CapsuleMesh" id="CapsuleMesh_v7b3h"] +radius = 0.35 + +[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_qlkab"] +radius = 0.35 + +[node name="Player" type="CharacterBody3D"] +script = ExtResource("1_bv7t4") + +[node name="MeshInstance3D" type="MeshInstance3D" parent="."] +mesh = SubResource("CapsuleMesh_v7b3h") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="."] +shape = SubResource("CapsuleShape3D_qlkab") diff --git a/assets/core/player-controller/scripts/player.gd b/assets/core/player-controller/scripts/player.gd new file mode 100644 index 0000000..92626b9 --- /dev/null +++ b/assets/core/player-controller/scripts/player.gd @@ -0,0 +1,11 @@ +extends Node3D + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + pass diff --git a/godot-jolt/windows/~godot-jolt_windows-x64_editor.dll b/godot-jolt/windows/~godot-jolt_windows-x64_editor.dll deleted file mode 100644 index c05d288..0000000 Binary files a/godot-jolt/windows/~godot-jolt_windows-x64_editor.dll and /dev/null differ