diff --git a/assets/core/networking/scripts/NetworkManager.gd b/assets/core/networking/scripts/NetworkManager.gd index 91df6f0..24fcb8d 100644 --- a/assets/core/networking/scripts/NetworkManager.gd +++ b/assets/core/networking/scripts/NetworkManager.gd @@ -309,11 +309,11 @@ func read_p2p_packet() -> void: if "message" in readable_data and readable_data["message"] == "property_update": if "node_id" in readable_data and "property_name" in readable_data and "value" in readable_data: emit_signal("property_update_received", readable_data["node_id"], readable_data["property_name"], readable_data["value"]) - print("Received property update packet for node %d: %s = %s" % [readable_data["node_id"], readable_data["property_name"], readable_data["value"]]) + #print("Received property update packet for node %d: %s = %s" % [readable_data["node_id"], readable_data["property_name"], readable_data["value"]]) # Print the packet to output - print("Packet: %s" % readable_data) + #print("Packet: %s" % readable_data) func register_node(node: Node) -> String: diff --git a/assets/core/player-controller/scripts/player.gd b/assets/core/player-controller/scripts/player.gd index bac52a5..b9e220d 100644 --- a/assets/core/player-controller/scripts/player.gd +++ b/assets/core/player-controller/scripts/player.gd @@ -153,7 +153,7 @@ func set_is_piloting(state: bool): GameConsole.log_debug("player pilot state" + str(is_piloting)) -func _on_property_update(node_id: int, property_name: String, value: Variant) -> void: +func _on_property_update(node_id: String, property_name: String, value: Variant) -> void: if NetworkManager.node_map.has(node_id): var node = NetworkManager.node_map[node_id] node.set(property_name, value)