From 00717ea2fe84a9aa9f350be3c7549991756e91b5 Mon Sep 17 00:00:00 2001 From: Chris Bell Date: Wed, 11 Dec 2024 19:26:37 -0600 Subject: [PATCH] Join lobby error checking --- assets/core/networking/NetworkManager.gd | 3 +++ 1 file changed, 3 insertions(+) diff --git a/assets/core/networking/NetworkManager.gd b/assets/core/networking/NetworkManager.gd index 7697f21..974c3ba 100644 --- a/assets/core/networking/NetworkManager.gd +++ b/assets/core/networking/NetworkManager.gd @@ -67,6 +67,8 @@ func _on_lobby_joined(this_lobby_id: int, _permissions: int, _locked: bool, resp lobby_id = this_lobby_id get_lobby_members() make_p2p_handshake() + else: + GameConsole.log_error("Failed to join lobby: " + str(this_lobby_id) + " with response: " + str(response)) func read_all_p2p_packets(read_count: int = 0) -> void: @@ -94,6 +96,7 @@ func create_lobby() -> void: func join_lobby(this_lobby_id: int) -> void: + GameConsole.print_line("Joining lobby: " + str(this_lobby_id)) Steam.joinLobby(lobby_id)