[gd_scene load_steps=9 format=3 uid="uid://csmfxg011xisf"] [ext_resource type="Script" uid="uid://dopyfulbw2mx5" path="res://player/player.gd" id="1_ulp21"] [ext_resource type="PackedScene" uid="uid://caons6q8u2qt2" path="res://player/player.blend" id="2_3c3w1"] [ext_resource type="PackedScene" uid="uid://k6jhk4snc3je" path="res://player/head.blend" id="3_wnvi2"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ehsmr"] radius = 0.153372 height = 1.37733 [sub_resource type="CapsuleMesh" id="CapsuleMesh_ulp21"] radius = 0.3 height = 1.5 [sub_resource type="PrismMesh" id="PrismMesh_3c3w1"] size = Vector3(0.5, 0.5, 0.5) [sub_resource type="SphereMesh" id="SphereMesh_wnvi2"] [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ulp21"] properties/0/path = NodePath(".:position") properties/0/spawn = true properties/0/replication_mode = 2 properties/1/path = NodePath(".:rotation") properties/1/spawn = true properties/1/replication_mode = 2 properties/2/path = NodePath("Neck:rotation") properties/2/spawn = true properties/2/replication_mode = 2 [node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("camera", "neck", "body", "head")] collision_layer = 2 collision_mask = 3 script = ExtResource("1_ulp21") camera = NodePath("Neck/Camera3D") neck = NodePath("Neck") body = NodePath("Mesh") head = NodePath("Neck/head") [node name="Neck" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.266461, 0) [node name="Camera3D" type="Camera3D" parent="Neck"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.238996, 0) [node name="head" parent="Neck" instance=ExtResource("3_wnvi2")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.238996, 0) [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("CapsuleShape3D_ehsmr") [node name="Bean" type="Node3D" parent="."] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0) visible = false [node name="MeshInstance3D" type="MeshInstance3D" parent="Bean"] transform = Transform3D(1, 0, 0, 0, 0.89961, 0, 0, 0, 1, 0, -0.318288, 0) layers = 2 mesh = SubResource("CapsuleMesh_ulp21") skeleton = NodePath("../..") [node name="MeshInstance3D2" type="MeshInstance3D" parent="Bean"] transform = Transform3D(1.41676, 0, 0, 0, 1.31718, 0, 0, 0, 1.22029, 0, 0.415995, 0) layers = 2 mesh = SubResource("PrismMesh_3c3w1") skeleton = NodePath("../..") [node name="MeshInstance3D3" type="MeshInstance3D" parent="Bean"] transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, -0.0855882, 0.409407, 0.293333) layers = 2 mesh = SubResource("SphereMesh_wnvi2") skeleton = NodePath("../..") [node name="MeshInstance3D4" type="MeshInstance3D" parent="Bean"] transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0.0770122, 0.409407, 0.293333) layers = 2 mesh = SubResource("SphereMesh_wnvi2") skeleton = NodePath("../..") [node name="Label3D" type="Label3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.887858, 0) billboard = 1 text = "Username" [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_ulp21") [node name="Mesh" parent="." instance=ExtResource("2_3c3w1")]