diff --git a/splunk/networking/steam-manager.gd b/splunk/networking/steam-manager.gd index 872043d..4275c93 100644 --- a/splunk/networking/steam-manager.gd +++ b/splunk/networking/steam-manager.gd @@ -36,8 +36,6 @@ func _ready() -> void: check_command_line() multiplayer.server_relay = true - - func _process(delta): @@ -76,7 +74,7 @@ func join_lobby(this_lobby_id: int): func _on_lobby_join_requested(this_lobby_id: int, friend_id: int) -> void: print("[CLIENT] 1. Attempting to join lobby (ID: %s)..." % this_lobby_id) - Steam.joinLobby(this_lobby_id) + join_lobby(this_lobby_id) func _on_lobby_joined(this_lobby_id: int, _p, _l, response: int):