From 6ce47a21ce737f539a1c777975cc1fe478b1425d Mon Sep 17 00:00:00 2001 From: WiseNoodle Date: Tue, 12 Aug 2025 23:19:45 -0400 Subject: [PATCH] animes --- splunk/player/Player.tscn | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/splunk/player/Player.tscn b/splunk/player/Player.tscn index 23355b4..a5617e8 100644 --- a/splunk/player/Player.tscn +++ b/splunk/player/Player.tscn @@ -39,7 +39,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.297908, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.144889, 0) [node name="HeadBoneAttachment3D" type="BoneAttachment3D" parent="Neck"] -transform = Transform3D(0.999957, -0.00924872, -1.57867e-05, 0.00924357, 0.999341, 0.0351095, -0.000308941, -0.0351081, 0.999383, 0.00185205, -0.0474322, -0.00131971) +transform = Transform3D(0.999891, -0.0147331, 8.88612e-05, 0.0147334, 0.999884, -0.00387741, -3.17246e-05, 0.0038783, 0.999992, -0.00124739, -0.0512225, 0.0207334) bone_name = "HeadBone.002" bone_idx = 8 use_external_skeleton = true @@ -62,24 +62,24 @@ replication_config = SubResource("SceneReplicationConfig_ulp21") [node name="Mesh" parent="." instance=ExtResource("2_3c3w1")] [node name="Skeleton3D" parent="Mesh/Armature" index="0"] -bones/0/position = Vector3(0, -0.317256, 0) -bones/0/rotation = Quaternion(0.00730244, 3.56402e-05, 0.00102678, 0.999973) +bones/0/position = Vector3(0, -0.320764, 0) +bones/0/rotation = Quaternion(0.0267963, 0.000130782, 0.00376776, 0.999634) bones/1/rotation = Quaternion(-0.0248584, -6.36843e-12, 9.57895e-11, 0.999691) -bones/2/rotation = Quaternion(0.00530743, -0.0131397, 0.995621, 0.0923985) -bones/3/rotation = Quaternion(-0.000769975, -0.00952565, 0.136517, 0.990592) -bones/4/rotation = Quaternion(0.00845728, 0.559305, 0.0130213, 0.828816) -bones/5/rotation = Quaternion(-0.0246261, 0.000912013, -0.991642, 0.126642) -bones/6/rotation = Quaternion(-0.0688107, -0.729163, -0.0633911, 0.677915) -bones/7/rotation = Quaternion(-0.0263495, 0.0881681, 0.0472475, 0.994636) -bones/9/rotation = Quaternion(0.099457, -0.102183, 0.989766, 0.00545643) -bones/10/rotation = Quaternion(0.271934, 0.123434, -0.0160649, 0.954232) -bones/11/rotation = Quaternion(0.0105295, -0.0539927, 0.998436, 0.0099788) -bones/12/rotation = Quaternion(0.1911, 0.00247102, -0.00156687, 0.981566) +bones/2/rotation = Quaternion(0.00281631, -0.0180931, 0.989426, 0.143881) +bones/3/rotation = Quaternion(0.001047, -0.0103569, 0.223692, 0.974604) +bones/4/rotation = Quaternion(-0.0089874, 0.558154, 0.0496036, 0.828204) +bones/5/rotation = Quaternion(-0.0281853, -0.000552969, -0.987355, 0.156) +bones/6/rotation = Quaternion(-0.108633, -0.725783, -0.0876535, 0.673613) +bones/7/rotation = Quaternion(-0.0509695, 0.0872043, 0.0608335, 0.993024) +bones/9/rotation = Quaternion(0.0986331, -0.098018, 0.990245, 0.00888019) +bones/10/rotation = Quaternion(0.314326, 0.12313, -0.0184789, 0.941115) +bones/11/rotation = Quaternion(0.0103559, -0.0500689, 0.998604, 0.0132673) +bones/12/rotation = Quaternion(0.236219, 0.00258908, -0.0020006, 0.971694) bones/13/position = Vector3(-0.0944914, -0.662892, -0.00320576) bones/14/position = Vector3(0.0807187, -0.66852, 0.00722197) bones/14/rotation = Quaternion(-0.00153534, -0.704023, 0.70978, -0.023698) -bones/15/position = Vector3(-0.166202, -0.22143, 0.00323444) -bones/16/position = Vector3(0.208407, -0.217383, 0.00457853) +bones/15/position = Vector3(-0.166587, -0.218294, 0.00449948) +bones/16/position = Vector3(0.208654, -0.217145, 0.00461988) [node name="AnimationPlayer" parent="Mesh" index="1"] autoplay = "Idle"