Example of a player object ```text player { name: "Player 1" race: "Human" class: "Fighter" level: 1 stats { maxHp: 100 currentHp: 100 ac: (10 + self.modifiers.dex) int: 20 wis: 15 dex: 20 str: 20 modifiers { int: ((self.stats.int - 10) / 2) dex: ((self.stats.dex - 10) / 2) } } } ``` ```text item { name: "Stick" stats { damageMod: 1 attack: d4 skill: str } } ```