using System.Reflection; using RaylibCogwheel; using Raylib_cs; using rlImGui_cs; using Cogwheel; public class Game { private RaylibCogwheelConsole _console = new(); private CommandsManager _commandsManager = new(); public void Init() { _commandsManager.AddAssembly(Assembly.GetAssembly(typeof(CommandsManager))); _commandsManager.AddAssembly(Assembly.GetCallingAssembly()); COGWHEEL.Initialize(_commandsManager, _console); Raylib.InitWindow(1280, 720, "RaylibCogwheel"); Raylib.SetTargetFPS(60); rlImGui.Setup(); while (!Raylib.WindowShouldClose()) { Update(); Raylib.BeginDrawing(); Raylib.ClearBackground(new Color(0, 50, 80)); rlImGui.Begin(); Draw(); DrawImGui(); rlImGui.End(); Raylib.EndDrawing(); } rlImGui.Shutdown(); Raylib.CloseWindow(); } private void Update() { _console.Update(); } private void Draw() { // All drawing code goes here } private void DrawImGui() { _console.Draw(); } }