21 lines
446 B
GDScript
21 lines
446 B
GDScript
extends Node3D
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@export var zoom_curve: Curve
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@export var child_camera: Camera3D
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var dist_to_drone: float = 0.0
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func _ready():
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child_camera = get_child(0)
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func _physics_process(_delta):
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if GameManager.drone_instance != null:
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look_at(GameManager.drone_instance.global_position)
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dist_to_drone = global_position.distance_to(GameManager.drone_instance.global_position)
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child_camera.fov = zoom_curve.sample((dist_to_drone-1)/89)
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