YMFS/core/scripts/GameManager.gd

45 lines
1.1 KiB
GDScript

extends Node3D
var selected_drone: PackedScene
var camera_array: Array[Camera3D] = []
var current_camera: int = 0
var game_started: bool = false
var is_paused: bool = false
var controller_mode: String = "JoyController"
var selected_map: PackedScene
var drone_instance: Drone
var reset_point: Marker3D
func _ready():
selected_drone = load("res://core/drone/drone.tscn")
func _process(_delta):
if camera_array.size() != 0 and Input.is_action_just_released("change_camera_view"):
current_camera += 1
if current_camera <= camera_array.size() - 1:
camera_array[current_camera].make_current()
else:
current_camera = 0
camera_array[current_camera].make_current()
print(current_camera)
func start_game():
if selected_map != null:
var map_instance = selected_map.instantiate()
get_tree().root.get_node("Main").add_child(map_instance)
_spawn_drone()
game_started = true
else:
print("ERROR: selected_map is null")
func _spawn_drone():
if selected_drone != null:
drone_instance = selected_drone.instantiate()
get_tree().root.get_node("Main/ResetPoint/").add_child(drone_instance)
else:
print("ERROR: selected_drone is null")