1 line
134 KiB
Plaintext
1 line
134 KiB
Plaintext
TILES : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} |