odin-raylib-game/game/game.odin

100 lines
2.0 KiB
Odin

package game
import "core:fmt"
import rl "vendor:raylib"
import rand "core:math/rand"
import "core:strconv"
import "core:mem"
import "core:strings"
player : Player
world : World
camera : rl.Camera2D
main :: proc() {
rl.InitWindow(1280, 720, "Odin game")
flags : rl.ConfigFlags = {.VSYNC_HINT}
rl.SetConfigFlags(flags)
rl.SetTargetFPS(60)
player.position.x = CELL_SIZE * 5
player.position.y = CELL_SIZE * 5
camera.target = {player.position.x + (CELL_SIZE / 2), player.position.y + (CELL_SIZE / 2)}
camera.zoom = 2
camera.offset = {f32(rl.GetScreenWidth()) / 2, f32(rl.GetScreenHeight()) / 2}
load_tilemap()
defer unload_tilemap()
fill_world_grid_with_nothing(&world)
place_random_trees(&world)
game_loop()
}
game_loop :: proc() {
pos_string : string
pos_cstring : cstring
for !rl.WindowShouldClose() {
update()
rl.BeginDrawing()
rl.ClearBackground(rl.BLACK)
rl.BeginMode2D(camera)
draw()
rl.EndMode2D()
rl.DrawFPS(5,5)
player_grid_pos := get_player_grid_position(&player)
player_grid_pos_tile := get_grid_tile(&world, vec2_to_vec2i(player_grid_pos))
pos_string := rl.TextFormat("POS: %v : %v", player_grid_pos, player_grid_pos_tile.type)
rl.DrawText(pos_string, 5, 25, 20, rl.RED)
rl.EndDrawing()
}
delete(pos_string)
delete(pos_cstring)
}
update :: proc() {
handle_player_input(&player, &world)
handle_window_resize()
camera.target = {player.position.x + (CELL_SIZE / 2), player.position.y + (CELL_SIZE / 2)}
}
draw :: proc() {
draw_world(&world)
draw_player(&player)
}
handle_window_resize :: proc() {
if rl.IsWindowResized() {
camera.offset = {f32(rl.GetScreenWidth()) / 2, f32(rl.GetScreenHeight()) / 2}
}
}
print_grid :: proc() {
for x in 0..< len(world.grid) {
for y in 0..< len(world.grid) {
fmt.printfln("[%d, %d] %v", x, y, world.grid[x][y].type)
}
}
}