odin-raylib-game/game/tilemap.odin
2025-02-24 21:04:17 -06:00

36 lines
720 B
Odin

package game
import rl "vendor:raylib"
TILE_SIZE :: 16
TILE_IMAGE_PATH :: "assets/tiles.png"
tilemap_image : rl.Texture2D
tilesX : i32
tilesY : i32
load_tilemap :: proc() {
tilemap_image = rl.LoadTexture(TILE_IMAGE_PATH)
tilesX = tilemap_image.width / TILE_SIZE
tilesY = tilemap_image.height / TILE_SIZE
}
unload_tilemap :: proc() {
rl.UnloadTexture(tilemap_image)
}
draw_tile :: proc(tilemap_pos:rl.Vector2, draw_pos:rl.Vector2, color:rl.Color) {
source_rect := rl.Rectangle {
x = tilemap_pos.x * TILE_SIZE,
y = tilemap_pos.y * TILE_SIZE,
width = TILE_SIZE,
height = TILE_SIZE
}
rl.DrawTextureRec(tilemap_image, source_rect, draw_pos, color)
}