package game import "core:fmt" import rl "vendor:raylib" player : Player world : World main :: proc() { rl.InitWindow(1280, 720, "Odin game") player.position.x = CELL_SIZE * 5 player.position.y = CELL_SIZE * 5 load_tilemap() defer unload_tilemap() fill_world_grid_with_nothing(&world) t := Tile { type = .WALL, color = rl.WHITE, tilemap_pos = {0,1}, } t2 := Tile { type = .WALL, color = rl.WHITE, tilemap_pos = {0,1}, } t3 := Tile { type = .WALL, color = rl.WHITE, tilemap_pos = {0,1}, } set_grid_tile(&world, {3,3}, t) set_grid_tile(&world, {3,4}, t2) set_grid_tile(&world, {3,5}, t3) fmt.println(world.grid[3][3]) game_loop() } game_loop :: proc() { for !rl.WindowShouldClose() { update() rl.BeginDrawing() rl.ClearBackground(rl.BLACK) draw() rl.EndDrawing() } } update :: proc() { handle_player_input(&player) } draw :: proc() { draw_player(&player) draw_world(&world) }