package game import rl "vendor:raylib" TILE_SIZE :: 16 TILE_IMAGE_PATH :: "assets/tiles.png" tilemap_image : rl.Texture2D tilesX : i32 tilesY : i32 load_tilemap :: proc() { tilemap_image = rl.LoadTexture(TILE_IMAGE_PATH) tilesX = tilemap_image.width / TILE_SIZE tilesY = tilemap_image.height / TILE_SIZE } unload_tilemap :: proc() { rl.UnloadTexture(tilemap_image) } draw_tile :: proc(tilemap_pos:rl.Vector2, draw_pos:rl.Vector2, color:rl.Color) { source_rect := rl.Rectangle { x = tilemap_pos.x * TILE_SIZE, y = tilemap_pos.y * TILE_SIZE, width = TILE_SIZE, height = TILE_SIZE } rl.DrawTextureRec(tilemap_image, source_rect, draw_pos, color) }