package game import "core:fmt" import rl "vendor:raylib" import rand "core:math/rand" import "core:strconv" import "core:mem" import "core:strings" player : Player world : World camera : rl.Camera2D main :: proc() { rl.InitWindow(1280, 720, "Odin game") flags : rl.ConfigFlags = {.VSYNC_HINT} rl.SetConfigFlags(flags) rl.SetTargetFPS(60) player.position.x = CELL_SIZE * 5 player.position.y = CELL_SIZE * 5 player.mode = .INTERACT camera.target = {player.position.x + (CELL_SIZE / 2), player.position.y + (CELL_SIZE / 2)} camera.zoom = 2 camera.offset = {f32(rl.GetScreenWidth()) / 2, f32(rl.GetScreenHeight()) / 2} load_tilemap() defer unload_tilemap() fill_world_grid_with_nothing(&world) place_random_trees(&world) game_loop() } game_loop :: proc() { pos_string : string pos_cstring : cstring for !rl.WindowShouldClose() { update() rl.BeginDrawing() rl.ClearBackground(rl.BLACK) rl.BeginMode2D(camera) draw() rl.EndMode2D() rl.DrawFPS(5,5) player_grid_pos := get_player_grid_position(&player) player_grid_pos_tile := get_grid_tile(&world, vec2_to_vec2i(player_grid_pos)) status_string := rl.TextFormat("POS: %v : %v | MODE: %v", player_grid_pos, player_grid_pos_tile.type, player.mode) rl.DrawText(status_string, 5, 25, 20, rl.RED) rl.EndDrawing() } delete(pos_string) delete(pos_cstring) } update :: proc() { handle_player_input(&player, &world) handle_window_resize() camera.target = {player.position.x + (CELL_SIZE / 2), player.position.y + (CELL_SIZE / 2)} } draw :: proc() { draw_world(&world) draw_player(&player) } handle_window_resize :: proc() { if rl.IsWindowResized() { camera.offset = {f32(rl.GetScreenWidth()) / 2, f32(rl.GetScreenHeight()) / 2} } } print_grid :: proc() { for x in 0..< len(world.grid) { for y in 0..< len(world.grid) { fmt.printfln("[%d, %d] %v", x, y, world.grid[x][y].type) } } }