diff --git a/game/%!(MISSING ARGUMENT).log b/game/%!(MISSING ARGUMENT).log deleted file mode 100644 index 1725dac..0000000 --- a/game/%!(MISSING ARGUMENT).log +++ /dev/null @@ -1 +0,0 @@ -TILES : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} \ No newline at end of file diff --git a/game/game b/game/game index 1a33399..421f2fe 100755 Binary files a/game/game and b/game/game differ diff --git a/game/game.odin b/game/game.odin index fd1c353..06b28c5 100644 --- a/game/game.odin +++ b/game/game.odin @@ -20,8 +20,9 @@ main :: proc() { rl.SetTargetFPS(60) + player = { - position = {CELL_SIZE * 5, CELL_SIZE * 5}, + position = {CELL_SIZE * 500, CELL_SIZE * 500}, camera = { zoom = 2, target = {player.position.x + (CELL_SIZE / 2), player.position.y + (CELL_SIZE / 2)}, @@ -35,6 +36,9 @@ main :: proc() { world = create_world("test_world") load_nearby_chunks(&world, player.position) + + set_tile(&world, tree_tile, {400,400}) + save_world(&world) diff --git a/game/world.odin b/game/world.odin index ac34649..bd37186 100644 --- a/game/world.odin +++ b/game/world.odin @@ -7,7 +7,7 @@ import "core:path/filepath" import "core:mem" CELL_SIZE :: 16 -CHUNK_SIZE :: 5 +CHUNK_SIZE :: 32 WORLD_DATA_PATH :: "data/worlds" World :: struct { @@ -111,22 +111,6 @@ load_chunk :: proc(pos:Vec2i, w:^World) -> Chunk { mem.copy(transmute([^]u8)&chunk.position.y, &data[offset], size_of(int)) offset += size_of(int) - - // // Load Tiles - // for row in &chunk.tiles { - // for &tile in row { - // mem.copy(transmute([^]u8)tile.tilemap_pos.x, &data[offset], size_of(int)) - // offset += size_of(int) - // mem.copy(transmute([^]u8)tile.tilemap_pos.y, &data[offset], size_of(int)) - // offset += size_of(int) - - // //Color - // tile.color = {} - - // - // } - // } - // Load tiles for row_index := 0; row_index < len(chunk.tiles); row_index += 1 { for tile_index := 0; tile_index < len(chunk.tiles[row_index]); tile_index += 1 { @@ -169,11 +153,11 @@ generate_chunk :: proc(pos:Vec2i) -> Chunk { for x in 0..