diff --git a/game/%!(MISSING ARGUMENT).log b/game/%!(MISSING ARGUMENT).log new file mode 100644 index 0000000..1725dac --- /dev/null +++ b/game/%!(MISSING ARGUMENT).log @@ -0,0 +1 @@ +TILES : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} : Tile{tilemap_pos = Vec2i{x = 0, y = 2}, color = [0, 228, 48, 255], type = "FOLIAGE", interaction = "NOTHING", resource = "NOTHING"} \ No newline at end of file diff --git a/game/data/worlds/test_world/chunks/0_0.chunk b/game/data/worlds/test_world/chunks/0_0.chunk deleted file mode 100644 index 25da16f..0000000 Binary files a/game/data/worlds/test_world/chunks/0_0.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/0_1.chunk b/game/data/worlds/test_world/chunks/0_1.chunk deleted file mode 100644 index aec8710..0000000 Binary files a/game/data/worlds/test_world/chunks/0_1.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/0_2.chunk b/game/data/worlds/test_world/chunks/0_2.chunk deleted file mode 100644 index fad0d1b..0000000 Binary files a/game/data/worlds/test_world/chunks/0_2.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/0_3.chunk b/game/data/worlds/test_world/chunks/0_3.chunk deleted file mode 100644 index 1b3e4ff..0000000 Binary files a/game/data/worlds/test_world/chunks/0_3.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/0_4.chunk b/game/data/worlds/test_world/chunks/0_4.chunk deleted file mode 100644 index 833e642..0000000 Binary files a/game/data/worlds/test_world/chunks/0_4.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/1_0.chunk b/game/data/worlds/test_world/chunks/1_0.chunk deleted file mode 100644 index aca5858..0000000 Binary files a/game/data/worlds/test_world/chunks/1_0.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/1_1.chunk b/game/data/worlds/test_world/chunks/1_1.chunk deleted file mode 100644 index 308e00e..0000000 Binary files a/game/data/worlds/test_world/chunks/1_1.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/1_2.chunk b/game/data/worlds/test_world/chunks/1_2.chunk deleted file mode 100644 index 9f85f31..0000000 Binary files a/game/data/worlds/test_world/chunks/1_2.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/1_3.chunk b/game/data/worlds/test_world/chunks/1_3.chunk deleted file mode 100644 index 6fdb6bf..0000000 Binary files a/game/data/worlds/test_world/chunks/1_3.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/1_4.chunk b/game/data/worlds/test_world/chunks/1_4.chunk deleted file mode 100644 index 7d9c153..0000000 Binary files a/game/data/worlds/test_world/chunks/1_4.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/2_0.chunk b/game/data/worlds/test_world/chunks/2_0.chunk deleted file mode 100644 index f712c56..0000000 Binary files a/game/data/worlds/test_world/chunks/2_0.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/2_1.chunk b/game/data/worlds/test_world/chunks/2_1.chunk deleted file mode 100644 index ba6197c..0000000 Binary files a/game/data/worlds/test_world/chunks/2_1.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/2_2.chunk b/game/data/worlds/test_world/chunks/2_2.chunk deleted file mode 100644 index a92b811..0000000 Binary files a/game/data/worlds/test_world/chunks/2_2.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/2_3.chunk b/game/data/worlds/test_world/chunks/2_3.chunk deleted file mode 100644 index 21d7fce..0000000 Binary files a/game/data/worlds/test_world/chunks/2_3.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/2_4.chunk b/game/data/worlds/test_world/chunks/2_4.chunk deleted file mode 100644 index a693344..0000000 Binary files a/game/data/worlds/test_world/chunks/2_4.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/3_0.chunk b/game/data/worlds/test_world/chunks/3_0.chunk deleted file mode 100644 index 82d80cc..0000000 Binary files a/game/data/worlds/test_world/chunks/3_0.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/3_1.chunk b/game/data/worlds/test_world/chunks/3_1.chunk deleted file mode 100644 index 9752d41..0000000 Binary files a/game/data/worlds/test_world/chunks/3_1.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/3_2.chunk b/game/data/worlds/test_world/chunks/3_2.chunk deleted file mode 100644 index 33e793f..0000000 Binary files a/game/data/worlds/test_world/chunks/3_2.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/3_3.chunk b/game/data/worlds/test_world/chunks/3_3.chunk deleted file mode 100644 index b323b6d..0000000 Binary files a/game/data/worlds/test_world/chunks/3_3.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/3_4.chunk b/game/data/worlds/test_world/chunks/3_4.chunk deleted file mode 100644 index 1e08d08..0000000 Binary files a/game/data/worlds/test_world/chunks/3_4.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/4_0.chunk b/game/data/worlds/test_world/chunks/4_0.chunk deleted file mode 100644 index b7bbdaf..0000000 Binary files a/game/data/worlds/test_world/chunks/4_0.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/4_1.chunk b/game/data/worlds/test_world/chunks/4_1.chunk deleted file mode 100644 index 21ce85b..0000000 Binary files a/game/data/worlds/test_world/chunks/4_1.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/4_2.chunk b/game/data/worlds/test_world/chunks/4_2.chunk deleted file mode 100644 index 82e1402..0000000 Binary files a/game/data/worlds/test_world/chunks/4_2.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/4_3.chunk b/game/data/worlds/test_world/chunks/4_3.chunk deleted file mode 100644 index 4fc26c4..0000000 Binary files a/game/data/worlds/test_world/chunks/4_3.chunk and /dev/null differ diff --git a/game/data/worlds/test_world/chunks/4_4.chunk b/game/data/worlds/test_world/chunks/4_4.chunk deleted file mode 100644 index 75df60b..0000000 Binary files a/game/data/worlds/test_world/chunks/4_4.chunk and /dev/null differ diff --git a/game/game b/game/game index 863ddcf..1a33399 100755 Binary files a/game/game and b/game/game differ diff --git a/game/math.odin b/game/math.odin index e007262..2cb0de4 100644 --- a/game/math.odin +++ b/game/math.odin @@ -1,8 +1,8 @@ package game Vec2i :: struct { - x: i32, - y: i32, + x: int, + y: int, } vec2i_to_vec2 :: proc(v2i:Vec2i) -> [2]f32 { @@ -10,7 +10,7 @@ vec2i_to_vec2 :: proc(v2i:Vec2i) -> [2]f32 { } vec2_to_vec2i :: proc(v2:[2]f32) -> Vec2i { - return {i32(v2.x), i32(v2.y)} + return {int(v2.x), int(v2.y)} } to_bytes :: proc(v: $T) -> [size_of(T)]u8 { diff --git a/game/player.odin b/game/player.odin index 5c50545..94ca53c 100644 --- a/game/player.odin +++ b/game/player.odin @@ -28,32 +28,35 @@ handle_player_camera :: proc(p:^Player) { player_update :: proc(p : ^Player, w: ^World) { handle_player_input(p,w) handle_player_camera(p) - + + if rl.IsKeyPressed(.SPACE) { + set_tile(w, tree_tile, vec2_to_vec2i(get_player_grid_position(p))) + } } load_nearby_chunks :: proc(w:^World, player_pos:rl.Vector2) { - player_chunk_pos := world_pos_to_chunk_pos(player_pos) + // player_chunk_pos := world_pos_to_chunk_pos(player_pos) - chunk_radius := 2 // Adjust based on the camera size + // chunk_radius := 2 // Adjust based on the camera size - for x := -chunk_radius; x <= chunk_radius; x += 1 { - for y := -chunk_radius; y <= chunk_radius; y += 1 { - chunk_pos := Vec2i{player_chunk_pos.x + x, player_chunk_pos.y + y} - get_chunk(w, chunk_pos) // Ensures chunk is loaded or generated - } - } + // for x := -chunk_radius; x <= chunk_radius; x += 1 { + // for y := -chunk_radius; y <= chunk_radius; y += 1 { + // chunk_pos := Vec2i{player_chunk_pos.x + x, player_chunk_pos.y + y} + // get_chunk(w, chunk_pos) // Ensures chunk is loaded or generated + // } + // } } unload_far_chunks :: proc(w: ^World, player_pos: Vec2i) { - for chunk_pos in w.chunks { - dist_x := abs(chunk_pos.x - player_pos.x) - dist_y := abs(chunk_pos.y - player_pos.y) + // for chunk_pos in w.chunks { + // dist_x := abs(chunk_pos.x - player_pos.x) + // dist_y := abs(chunk_pos.y - player_pos.y) - if dist_x > CHUNK_UNLOAD_DISTANCE || dist_y > CHUNK_UNLOAD_DISTANCE { - unload_chunk(chunk_pos, w) - } - } + // if dist_x > CHUNK_UNLOAD_DISTANCE || dist_y > CHUNK_UNLOAD_DISTANCE { + // unload_chunk(chunk_pos, w) + // } + // } } handle_player_input :: proc(p:^Player, w:^World) { diff --git a/game/tiles.odin b/game/tiles.odin index f926d3b..d4ec228 100644 --- a/game/tiles.odin +++ b/game/tiles.odin @@ -5,130 +5,33 @@ import "core:math/rand" Tile :: struct #packed { tilemap_pos: Vec2i, - color: rl.Color, + color: [4]u8, type: TileType, interaction: InteractionType, resource: ResourceType, } -TileType :: enum { +TileType :: enum u8 { NOTHING, WALL, FOLIAGE, } -ResourceType :: enum { +ResourceType :: enum u8 { NOTHING, TREE, } -InteractionType :: enum { +InteractionType :: enum u8 { NOTHING, RESOURCE, ENEMY, } -serialize_tile :: proc(t: Tile) -> []byte { - data: [dynamic]byte - - // Tilemap Pos (16 bytes) - tilemap_pos_bytes := serialize_vec2i(t.tilemap_pos) - append(&data, ..tilemap_pos_bytes[:]) - - // Color (4 bytes) - append(&data, byte(t.color.r), byte(t.color.g), byte(t.color.b), byte(t.color.a)) - - // TileType (8 bytes) - tile_type_bytes := serialize_int(int(t.type)) - append(&data, ..tile_type_bytes[:]) - - // Interaction Type (8 bytes) - interaction_bytes := serialize_int(int(t.interaction)) - append(&data, ..interaction_bytes[:]) - - // Resource Type (8 bytes) - resource_bytes := serialize_int(int(t.resource)) - append(&data, ..resource_bytes[:]) - - return data[:] -} - -deserialize_tile :: proc(data: []byte) -> Tile { - t: Tile - - // Tilemap Pos (16 bytes) - t.tilemap_pos = deserialize_vec2i(data[0:16]) - - // Color (4 bytes) - t.color.r = u8(data[16]) - t.color.g = u8(data[17]) - t.color.b = u8(data[18]) - t.color.a = u8(data[19]) - - // TileType (8 bytes) - t.type = TileType(deserialize_int(data[20:28])) - - // Interaction Type (8 bytes) - t.interaction = InteractionType(deserialize_int(data[28:36])) - - // Resource Type (8 bytes) - t.resource = ResourceType(deserialize_int(data[36:44])) - - return t -} - -// serialize_tile :: proc(t: Tile) -> []byte { -// data: [dynamic]byte - -// // TileType -// tile_type_bytes := serialize_int(int(t.type)) -// append(&data, ..tile_type_bytes[:]) - -// // Tilemap Pos -// tilemap_pos_bytes := serialize_vec2i(t.tilemap_pos) -// append(&data, ..tilemap_pos_bytes[:]) - -// // Color -// append(&data, byte(t.color.r), byte(t.color.g), byte(t.color.b), byte(t.color.a)) - -// // Interaction Type -// interaction_bytes := serialize_int(int(t.interaction)) -// append(&data, ..interaction_bytes[:]) - -// // Resource Type -// resource_bytes := serialize_int(int(t.resource)) -// append(&data, ..resource_bytes[:]) - -// return data[:] -// } - -// deserialize_tile :: proc(data:[]byte) -> Tile { -// t: Tile - -// // TileType -// t.type = TileType(deserialize_int(data[0:4])) - -// // TilemapPos -// t.tilemap_pos = deserialize_vec2i(data[4:12]) - -// // Color -// t.color.r = u8(data[12]) -// t.color.g = u8(data[13]) -// t.color.b = u8(data[14]) -// t.color.a = u8(data[15]) - -// // ResourceType -// t.resource = ResourceType(deserialize_int(data[16:20])) - -// // InteractionType -// t.interaction = InteractionType(deserialize_int(data[20:24])) - -// return t -// } tree_tile := Tile { type = .WALL, tilemap_pos = {0,1}, - color = rl.DARKGREEN, + color = {17,87,30,255}, resource = .TREE, interaction = .RESOURCE, } diff --git a/game/world.odin b/game/world.odin index 3a3d479..ac34649 100644 --- a/game/world.odin +++ b/game/world.odin @@ -4,9 +4,10 @@ import rl "vendor:raylib" import "core:fmt" import "core:os" import "core:path/filepath" +import "core:mem" CELL_SIZE :: 16 -CHUNK_SIZE :: 32 +CHUNK_SIZE :: 5 WORLD_DATA_PATH :: "data/worlds" World :: struct { @@ -61,105 +62,97 @@ save_world :: proc(w:^World) { } } -serialize_chunk :: proc(c:^Chunk) -> []byte { - data : [dynamic]byte - - // Position - pos_bytes := serialize_vec2i(c.position) - append(&data, ..pos_bytes[:]) - - // Tiles - for y in 0.. Chunk { - chunk: Chunk - - // Position - chunk.position = deserialize_vec2i(data[0:8]) - - // Tiles - offset := 8 - tile_size := size_of(Tile) - - // Check total expected size of data - expected_size := offset + (CHUNK_SIZE * CHUNK_SIZE * tile_size) - if len(data) != expected_size { - fmt.printfln("Error: Data size mismatch. Expected size: %v, Actual size: %v", expected_size, len(data)) - fmt.printfln("Chunk position: %v", chunk.position) - - return chunk // Return empty or invalid chunk to handle the error. - } - - for y in 0.. len(data) { - fmt.printfln("Out of bounds access. Start:%v, End:%v | Data Length: %v", start, end, len(data)) - break - } - - chunk.tiles[x][y] = deserialize_tile(data[start:end]) - } - } - - fmt.printfln("Expected chunk size: %v | Serialized chunk data size: %v", size_of(Chunk), len(data)) - - return chunk -} - - save_chunk :: proc(c:^Chunk, w:^World) { chunk_dir := fmt.tprintf("%v/%v", w.data_dir, "chunks") - if !os.is_dir(chunk_dir) { - os.make_directory(chunk_dir) - } - filename := fmt.tprintf("%v/%v_%v.chunk", chunk_dir, c.position.x, c.position.y) - data := serialize_chunk(c) + fmt.printfln("Saving chunk: %v", filename) - fmt.printfln("Writing chunk data: %v bytes", len(data)) + data := make([dynamic]u8) - - err := os.write_entire_file_or_err(filename, data) + // Append Position + for byte in transmute([size_of(int)]u8)c.position.x {append(&data, byte)} + for byte in transmute([size_of(int)]u8)c.position.y {append(&data, byte)} - if err != nil { - fmt.printfln("Failed to save chunk: %v", err) + // Append Tiles + for row in &c.tiles { + for tile in row { + for byte in transmute([size_of(int)]u8)tile.tilemap_pos.x {append(&data, byte)} + for byte in transmute([size_of(int)]u8)tile.tilemap_pos.y {append(&data, byte)} + for byte in transmute([4]u8)tile.color {append(&data, byte)} + for byte in transmute([size_of(TileType)]u8)tile.type {append(&data, byte)} + for byte in transmute([size_of(InteractionType)]u8)tile.interaction {append(&data, byte)} + for byte in transmute([size_of(ResourceType)]u8)tile.resource {append(&data, byte)} + } } + + err := os.write_entire_file_or_err(filename, data[:]) + } load_chunk :: proc(pos:Vec2i, w:^World) -> Chunk { chunk_dir := fmt.tprintf("%v/%v", w.data_dir, "chunks") - if !os.is_dir(chunk_dir) { - + filename := fmt.tprintf("%v/%v_%v.chunk", chunk_dir, pos.x, pos.y) + + data, err := os.read_entire_file_from_filename_or_err(filename) + if err != nil { + fmt.printfln("No chunk %v found, generating new chunk", pos) + chunk := generate_chunk(pos) + save_chunk(&chunk, w) + return chunk } - filename := fmt.tprintf("%v/%v_%v.chunk", chunk_dir, pos.x, pos.y) - - data, err := os.read_entire_file_from_filename_or_err(filename) + chunk: Chunk + offset := 0 - if err != nil { - fmt.printfln("Chunk %v file does not exist, creating new chunk", pos) - return generate_chunk(pos) - } + // Load Position + mem.copy(transmute([^]u8)&chunk.position.x, &data[offset], size_of(int)) + offset += size_of(int) + mem.copy(transmute([^]u8)&chunk.position.y, &data[offset], size_of(int)) + offset += size_of(int) + + + // // Load Tiles + // for row in &chunk.tiles { + // for &tile in row { + // mem.copy(transmute([^]u8)tile.tilemap_pos.x, &data[offset], size_of(int)) + // offset += size_of(int) + // mem.copy(transmute([^]u8)tile.tilemap_pos.y, &data[offset], size_of(int)) + // offset += size_of(int) + + // //Color + // tile.color = {} + + // + // } + // } + + // Load tiles + for row_index := 0; row_index < len(chunk.tiles); row_index += 1 { + for tile_index := 0; tile_index < len(chunk.tiles[row_index]); tile_index += 1 { + tile := &chunk.tiles[row_index][tile_index] // Get address of tile + mem.copy(&tile.tilemap_pos.x, &data[offset], size_of(int)) + offset += size_of(int) + mem.copy(&tile.tilemap_pos.y, &data[offset], size_of(int)) + offset += size_of(int) + + // Load color + color_temp: [4]u8 + mem.copy(&color_temp, &data[offset], 4) + tile.color = color_temp + offset += 4 + + mem.copy(&tile.type, &data[offset], size_of(TileType)) + offset += size_of(TileType) + mem.copy(&tile.interaction, &data[offset], size_of(InteractionType)) + offset += size_of(InteractionType) + mem.copy(&tile.resource, &data[offset], size_of(ResourceType)) + offset += size_of(ResourceType) + } + } + + return chunk - return deserialize_chunk(data) } unload_chunk :: proc(pos:Vec2i, w:^World) { @@ -170,7 +163,6 @@ unload_chunk :: proc(pos:Vec2i, w:^World) { } } - generate_chunk :: proc(pos:Vec2i) -> Chunk { chunk := Chunk {position = pos} @@ -181,7 +173,7 @@ generate_chunk :: proc(pos:Vec2i) -> Chunk { tilemap_pos = {0,2}, interaction = .NOTHING, resource = .NOTHING, - color = rl.GREEN + color = {0,255,0,255} } } } @@ -234,6 +226,14 @@ set_chunk_tile :: proc(c:^Chunk, t:Tile, pos:Vec2i) { c.tiles[pos.x][pos.y] = t } +set_tile :: proc(w:^World, t:Tile, p:Vec2i) { + chunk := get_chunk_from_world_pos(w, vec2i_to_vec2(p)) + + set_chunk_tile(chunk, t, get_local_chunk_pos(p)) + + save_chunk(chunk, w) +} + draw_world :: proc(w:^World) { for chunk_pos, chunk in w.chunks { for x in 0..