217 lines
6.6 KiB
Plaintext
217 lines
6.6 KiB
Plaintext
!type: character_template
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!schema: 1.0.0
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[Metadata]
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Name (text) = Advanced Fantasy Character Sheet
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Version (text) = 2.1.0
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GUID (text) = f9e8d7c6-b5a4-3210-9876-543210fedcba
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Description (text-field) = Comprehensive character template for fantasy RPGs with full dataset integration, calculated fields, and advanced features
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Author (text) = Template Master
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GameSystem (text) = Fantasy RPG Universal
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[Required Datasets]
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PlayerCharacterClasses (text) = Player Character Classes|c3d4e5f6-g7h8-9012-cdef-123456789012|1.5.3
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PlayableRaces (text) = Playable Races|d4e5f6g7-h8i9-0123-def0-234567890123|1.3.0
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CoreSkillsList (text) = Core Skills List|e5f6g7h8-i9j0-1234-ef01-345678901234|1.0.2
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[Section: Core Identity]
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CharacterName (text) =
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PlayerName (text) =
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Race (dataset-reference) = PlayableRaces
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Class (dataset-reference) = PlayerCharacterClasses
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Level (number) = 1
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Experience (number) = 0
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Alignment (text) = Neutral
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Background (text) =
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Age (number) = 25
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Height (text) =
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Weight (text) =
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Gender (text) =
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[Section: Ability Scores]
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Strength (number) = 10
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Dexterity (number) = 10
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Constitution (number) = 10
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Intelligence (number) = 10
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Wisdom (number) = 10
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Charisma (number) = 10
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[Section.Ability Scores.Modifiers]
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StrengthMod (calculated) = (Strength - 10) / 2
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DexterityMod (calculated) = (Dexterity - 10) / 2
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ConstitutionMod (calculated) = (Constitution - 10) / 2
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IntelligenceMod (calculated) = (Intelligence - 10) / 2
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WisdomMod (calculated) = (Wisdom - 10) / 2
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CharismaMod (calculated) = (Charisma - 10) / 2
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[Section: Combat Statistics]
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HitPoints (number) = 10
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MaxHitPoints (calculated) = BaseHP + (ConstitutionMod * Level)
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ArmorClass (calculated) = 10 + DexterityMod + ArmorBonus + ShieldBonus
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Initiative (calculated) = DexterityMod + MiscInitiative
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Speed (number) = 30
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BaseAttackBonus (number) = 0
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[Section.Combat Statistics.Saving Throws]
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Fortitude (calculated) = BaseFortitude + ConstitutionMod
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Reflex (calculated) = BaseReflex + DexterityMod
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Will (calculated) = BaseWill + WisdomMod
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BaseFortitude (number) = 0
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BaseReflex (number) = 0
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BaseWill (number) = 0
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[Section: Skills]
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DatasetReference (system) = CoreSkillsList
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Acrobatics (number) = 0
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Athletics (number) = 0
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Deception (number) = 0
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History (number) = 0
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Insight (number) = 0
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Intimidation (number) = 0
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Investigation (number) = 0
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Medicine (number) = 0
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Nature (number) = 0
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Perception (number) = 0
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Performance (number) = 0
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Persuasion (number) = 0
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Religion (number) = 0
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SleightOfHand (number) = 0
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Stealth (number) = 0
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Survival (number) = 0
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[Section.Skills.Skill Modifiers]
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AcrobaticsTotal (calculated) = Acrobatics + DexterityMod
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AthleticsTotal (calculated) = Athletics + StrengthMod
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DeceptionTotal (calculated) = Deception + CharismaMod
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HistoryTotal (calculated) = History + IntelligenceMod
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InsightTotal (calculated) = Insight + WisdomMod
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IntimidationTotal (calculated) = Intimidation + CharismaMod
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InvestigationTotal (calculated) = Investigation + IntelligenceMod
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MedicineTotal (calculated) = Medicine + WisdomMod
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NatureTotal (calculated) = Nature + IntelligenceMod
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PerceptionTotal (calculated) = Perception + WisdomMod
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PerformanceTotal (calculated) = Performance + CharismaMod
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PersuasionTotal (calculated) = Persuasion + CharismaMod
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ReligionTotal (calculated) = Religion + IntelligenceMod
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SleightOfHandTotal (calculated) = SleightOfHand + DexterityMod
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StealthTotal (calculated) = Stealth + DexterityMod
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SurvivalTotal (calculated) = Survival + WisdomMod
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[Section: Equipment]
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DatasetType (system) = items
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SelectionMode (system) = multiple
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Currency (group) = true
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[Section.Equipment.Weapons]
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PrimaryWeapon (dataset-type) = items
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SecondaryWeapon (dataset-type) = items
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RangedWeapon (dataset-type) = items
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Ammunition (dataset-type) = items
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AmmoCount (number) = 0
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[Section.Equipment.Armor]
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Armor (dataset-type) = items
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Shield (dataset-type) = items
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ArmorBonus (calculated) = Armor.ArmorClass
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ShieldBonus (calculated) = Shield.ArmorClass
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[Section.Equipment.Currency]
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PlatinumPieces (number) = 0
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GoldPieces (number) = 0
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SilverPieces (number) = 0
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CopperPieces (number) = 0
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TotalGoldValue (calculated) = (PlatinumPieces * 10) + GoldPieces + (SilverPieces / 10) + (CopperPieces / 100)
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[Section: Inventory]
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DatasetType (system) = items
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SelectionMode (system) = multiple
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MaxItems (number) = 50
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CarryingCapacity (calculated) = Strength * 15
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CurrentWeight (calculated) = SUM(SelectedItems.Weight)
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EncumbranceLevel (calculated) = CurrentWeight / CarryingCapacity
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[Section: Spellcasting]
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DatasetType (system) = spells
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SelectionMode (system) = multiple
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SpellcastingAbility (text) = Intelligence
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SpellSaveDC (calculated) = 8 + ProficiencyBonus + SpellcastingAbilityMod
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SpellAttackBonus (calculated) = ProficiencyBonus + SpellcastingAbilityMod
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SpellsKnown (number) = 0
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SpellSlots (group) = true
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[Section.Spellcasting.Spell Slots]
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Level1Slots (number) = 0
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Level2Slots (number) = 0
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Level3Slots (number) = 0
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Level4Slots (number) = 0
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Level5Slots (number) = 0
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Level6Slots (number) = 0
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Level7Slots (number) = 0
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Level8Slots (number) = 0
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Level9Slots (number) = 0
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[Section.Spellcasting.Known Spells]
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Cantrips (dataset-type-multiple) = spells
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Level1Spells (dataset-type-multiple) = spells
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Level2Spells (dataset-type-multiple) = spells
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Level3Spells (dataset-type-multiple) = spells
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Level4Spells (dataset-type-multiple) = spells
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Level5Spells (dataset-type-multiple) = spells
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[Section: Companions]
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DatasetType (system) = npcs
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SelectionMode (system) = multiple
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MaxCompanions (number) = 3
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[Section.Companions.Active Companions]
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Animal Companion (dataset-type) = npcs
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Familiar (dataset-type) = npcs
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Hireling (dataset-type) = npcs
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[Section: Features and Traits]
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RacialTraits (group) = true
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ClassFeatures (group) = true
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Feats (group) = true
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[Section.Features and Traits.Racial Traits]
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DarkvisionRange (number) = 0
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Size (text) = Medium
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Languages (text-field) = Common
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SpecialAbilities (text-field) =
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[Section.Features and Traits.Class Features]
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HitDie (text) = d8
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ProficiencyBonus (number) = 2
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ArmorProficiencies (text-field) =
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WeaponProficiencies (text-field) =
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ToolProficiencies (text-field) =
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SavingThrowProficiencies (text) =
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[Section: Personal Journal]
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CharacterDescription (text-field) =
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Personality (text-field) =
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Ideals (text-field) =
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Bonds (text-field) =
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Flaws (text-field) =
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Backstory (text-field) =
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Goals (text-field) =
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Notes (text-field) =
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[Section: Combat Tracker]
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CurrentHitPoints (number) = 10
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TemporaryHitPoints (number) = 0
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HitDiceRemaining (text) = 1d8
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DeathSaves (group) = true
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Conditions (text-field) =
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ActionEconomy (group) = true
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[Section.Combat Tracker.Death Saves]
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Successes (number) = 0
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Failures (number) = 0
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IsStabilized (bool) = false
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[Section.Combat Tracker.Action Economy]
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ActionUsed (bool) = false
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BonusActionUsed (bool) = false
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ReactionUsed (bool) = false
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MovementUsed (number) = 0 |