Tree command, and more fixes.

This commit is contained in:
Spudnut2000 2024-10-05 21:50:54 -05:00
parent d15151a473
commit 14b374f216
667 changed files with 22866 additions and 29177 deletions

View File

@ -1,6 +1,3 @@
using System.Collections.Generic;
using OpenCover.Framework.Model;
using Unity.VisualScripting;
using UnityEngine;
namespace Cogwheel
@ -58,13 +55,13 @@ namespace Cogwheel
if (arg == "-a")
{
Log(CommandsManager.IsCommandContextValid(command)
? $"<color=green>({command.Method.DeclaringType.Name})</color> : {command.Name} - {command.Description}"
: $"<color=#333333>({command.Method.DeclaringType.Name})</color> : {command.Name} - {command.Description}");
? $"<color=green>({command.Method.DeclaringType.Name})</color> : {command.Name} - <i>{command.Description}</i>"
: $"<color=#333333>({command.Method.DeclaringType.Name})</color> : {command.Name} - <i>{command.Description}</i>");
}
if (CommandsManager.IsCommandContextValid(command))
{
Log($"<color=green>({command.Method.DeclaringType.Name})</color> : {command.Name} - {command.Description}");
Log($"<color=green>({command.Method.DeclaringType.Name})</color> : {command.Name} - <i>{command.Description}</i>");
}
}
}
@ -86,16 +83,50 @@ namespace Cogwheel
$"Usage: {CommandsManager.GetCommandUsage(command)}");
}
[Command(CommandName = "search", Description = "Searches the scene for a GameObject with the given name and sets the Context to it.")]
[Command(CommandName = "cd", Description = "Sets the context to the given path\n(If no specific path is given, it will set the context to the first object with the given name found in the scene)")]
public static void SetContextByName(string name)
{
CommandsManager.SetContext(name);
}
[Command(CommandName = "whois", Description = "Prints out the current Context name")]
[Command(CommandName = "ctx", Description = "Prints out the current Context name")]
public static void PrintContext()
{
Log($"Current context is: {CommandsManager.Context.name}");
if (CommandsManager.Context is null)
{
LogWarning("No context set.");
return;
}
Log($"-- CONTEXT <i>{CommandsManager.Context.name}</i> --");
Log("-Components-");
if (CommandsManager.Context.GetComponentCount() < 1)
{
LogWarning("No components found on this object.");
return;
}
foreach (var component in CommandsManager.Context.GetComponents<MonoBehaviour>())
{
Log($"<color=green>- {component.GetType()}</color>");
}
}
[Command(CommandName = "tree", Description = "Prints the hierarchy of the scene")]
public static void PrintObjectsInHierarchy()
{
foreach (var rootObject in UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects())
{
PrintHierarchy(rootObject.transform, 0);
}
}
private static void PrintHierarchy(Transform transform, int indentLevel)
{
string indent = new string(' ', indentLevel * 2);
Log($"{indent}- {transform.name}");
for (int i = 0; i < transform.childCount; i++)
{
PrintHierarchy(transform.GetChild(i), indentLevel + 1);
}
}
#endregion

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@ -257,10 +257,7 @@ namespace Cogwheel
{
var commandName = attribute.CommandName ?? method.Name;
var newCommand = new Command(commandName, method, attribute.Description);
if (!Commands.Values.Contains(newCommand))
{
Commands.TryAdd(newCommand.Name, newCommand);
}
Commands.TryAdd(newCommand.Name, newCommand);
}
}
}

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@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Cogwheel;
using Unity.VisualScripting;
using UnityEngine;
@ -18,4 +19,10 @@ public class Test : MonoBehaviour
{
Debug.Log($"PrivateCommand called: int is {value} and string is {text} and float is {f}");
}
[Command]
private void What()
{
COGWHEEL.Log("WHAT");
}
}

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@ -360,6 +449,10 @@ PrefabInstance:
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