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ADEPT/ADEPT-Godot/Core/Scripts/ADEPT.cs

24 lines
532 B
C#

using System.Reflection;
using ADEPT.Core.Cogwheel;
using Cogwheel;
using Godot;
namespace ADEPT.Core;
public static class ADEPT
{
public static Main MainNode { get; private set; }
public static void Initialize(Main mainNode)
{
MainNode = mainNode;
}
public static class Constants
{
public const string Version = "0.0.0";
public const string DefaultLessonPath = "res://Assets/ADEPT/Lessons/";
public const string DefaultLessonFileExtension = ".adept";
}
}