using Cogwheel; namespace ADEPT.Core.Cogwheel; public class GodotCogwheelConsole : ICogwheelConsole { public void Initialize(CommandsManager commandsManager) { } public void Log(string message) { } public void LogError(string message) { } public void LogWarning(string message) { } public void Write(string message) { } public void ClearConsole() { } public void Exit() { } public string OpeningMessage { get; set; } public bool IsRunning { get; set; } public CommandsManager CommandsManager { get; set; } }