using System.Reflection; using ADEPT.Core.Cogwheel; using Cogwheel; using Godot; namespace ADEPT.Core; public static class ADEPT { public static Main MainNode { get; private set; } public static void Initialize(Main mainNode) { MainNode = mainNode; } public static class Constants { public const string Version = "0.0.0"; public const string DefaultLessonPath = "res://Assets/ADEPT/Lessons/"; public const string DefaultLessonFileExtension = ".adept"; } }