Adding Godot project

This commit is contained in:
Chris Bell 2025-02-12 22:09:39 -06:00
parent 178d2e6caa
commit 8b3d76d438
11 changed files with 106 additions and 0 deletions

1
.gitignore vendored Normal file
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ADEPT-Godot/.idea/.idea.ADEPT/.idea

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root = true
[*]
charset = utf-8

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ADEPT-Godot/.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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ADEPT-Godot/.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

9
ADEPT-Godot/ADEPT.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.4.0-beta.3">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CogwheelLib" Version="1.3.0" />
</ItemGroup>
</Project>

19
ADEPT-Godot/ADEPT.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ADEPT", "ADEPT.csproj", "{22074BC2-6D63-48CD-9630-215040E83815}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{22074BC2-6D63-48CD-9630-215040E83815}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{22074BC2-6D63-48CD-9630-215040E83815}.Debug|Any CPU.Build.0 = Debug|Any CPU
{22074BC2-6D63-48CD-9630-215040E83815}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{22074BC2-6D63-48CD-9630-215040E83815}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{22074BC2-6D63-48CD-9630-215040E83815}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{22074BC2-6D63-48CD-9630-215040E83815}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue">&lt;AssemblyExplorer&gt;
&lt;Assembly Path="/home/chris/.nuget/packages/cogwheellib/1.3.0/lib/net9.0/CogwheelLib.dll" /&gt;
&lt;/AssemblyExplorer&gt;</s:String></wpf:ResourceDictionary>

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ADEPT-Godot/global.json Normal file
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{
"sdk": {
"version": "9.0.0",
"rollForward": "latestMajor",
"allowPrerelease": true
}
}

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ADEPT-Godot/icon.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

After

Width:  |  Height:  |  Size: 994 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c8mk7d13haeih"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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ADEPT-Godot/project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ADEPT"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="ADEPT"